Ikumi Nakamura, who found fame with Ghostwire Tokyo, recalls his difficult beginnings at Capcom

Ikumi Nakamura is preparing his independent study, and a new profile charts his career and details the ups and downs leading up to this exciting new chapter.

in a new profile on Game InformerNakamura shared his story in game development starting with his first job at Capcom’s Clover, a beloved subdivision known for his work on Okami and Viewtiful Joe.

While it was in Clover that Nakamura met his future co-workers, Hideki Kamiya and Shinji Mikami, Nakamura said that his time at Clover and Capcom was difficult.

She says Capcom viewed Clover as “just the bunch of weirdos” and a “totally separate entity.” Nakamura cited Okami’s Wii port omitting Clover and its developers’ name in the credits, something Capcom says was due to a rights issue.

“I’m sure something happened: politics,” Nakamura said. Additionally, he describes Capcom as “old school” with managers yelling at employees and kicking office furniture. Behavior that she says would not be allowed in modern workplaces.

Nakamura went on to work at Platinum on games like Bayonetta and the canceled Scalebound before joining Mikami at Tango Gameworks. She was creative director of the upcoming title Ghostwire: Tokyo.

The full profile reveals just how deep Nakamura’s love for horror runs, a passion he shared with his father. And while working with Mikami on a horror game is an extension of that passion, he also revealed that the director of Resident Evil wanted to create new games and not keep doing the same, “But the people in the world wanted him to create, they expected it. . to create survival terror. “

Nakamura is currently working as a consultant as she prepares her new study. The full profile on Game Informer is worth a read, while Ghostwire: Tokyo has been pushed back to 2022.

Matt TM Kim is IGN’s News Editor. Can you reach it @lawoftd.

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