Microsoft has announced a broad set of new accessibility features coming to Xbox during its latest Xbox Accessibility Showcase.
The full 40 minute showcase It’s worth a look as it features developer interviews and player input on a wide range of accessibility issues, but the newly announced features coming soon to Xbox and in the long term are summarized below.
For starters, Microsoft Store for Xbox will receive a new accessibility panel on each game listing that is designed to make it easier for gamers to discover titles that include accessibility features and quickly identify what those features are. For starters, 20 accessibility tags will be supported, including narrated game menus, ticket remapping, and single-suit play, and developers will be given a specific set of criteria for each feature to ensure there is a consistent bar for the game. quality.
Microsoft says it plans to refine these initial tags with the participation of its Xbox Accessibility Insiders League, who will have access to the new feature starting today. The tags will also be added to the Xbox app on PC, the Xbox Game Pass apps, and Xbox.com in the coming months.
Additionally, the Accessibility section of the Xbox console menu will be renamed Accessibility to make finding and using its features more intuitive, and a new featured accessibility page will be added to the Microsoft Store on Xbox to highlight games that ” have numerous game accessibility features, tags, have been recognized by the Gaming & Disability community, and / or demonstrate innovative accessibility capabilities. “
Quick settings are also on the way, allowing you to quickly toggle accessibility features without leaving a game or app, and quickly toggle features on and off to better suit users with different accessibility needs, plus improved color filters for The X / S Series. The latter will allow people with color blindness or color vision deficiencies to explore more current games, as well as older Xbox titles that were previously inaccessible to the color blind. Filters can be applied globally and will affect all games, movies, applications, and menus.
A new system-wide programmable night mode display feature, as previously announced, is also in the works for Xbox consoles, with the intention of “helping [users] get a better night’s sleep and support gamers with light sensitivity. “A customizable blue light filter is included, and it’s even possible to dim a controller’s power button and console’s power light.
The next few weeks will also see the introduction of globalized speech-to-text and text-to-speech chat configurations, while better inter-device connectivity and reduced latency have now been added to the Xbox Wireless Controller, Xbox Elite Wireless Controller Series 2, and the Xbox Adaptive Controller.
You’ll find more details on all of the above, along with a preview of the accessibility features coming to Halo Infinite, at Microsoft’s latest blog post.